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  • Save Irmap Animation...

    I've got a large animation project that I am trying to render out to a farm. My question concerns saving the irmap. I usually just set one machine to render every 10th frame - don't render final - incremental add to current map. Problem is, it is a very large file and occasionally Max will crash out. When it crashes, unfortunately I am not there to know which frame it crashed on and when to start up the rendering again. Plus I have to open Max again, load the irmap into memory, etc. I would like to just send it to backburner (one computer only) with incremental add to current, but if Max crashes on frame 100 and has to restart, wouldn't the new imap start from scratch and overwrite the previous incremental irmap (0-99)? Is there another solution? I've looked into the Imap_Control script and it seems like this might help, but I'm not sure of the best way to use it. Any ideas?

    Thanks,
    Ryan

  • #2
    what version of vray are you using?
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

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    • #3
      Vray 1.46.13
      Max 6
      W2k Pro Sp1

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      • #4
        vray now saves the irmap after each rendered frame.
        Check the size of your irmap after it crashes.
        You can always merge 2 irmaps together
        Chris Jackson
        Shiftmedia
        www.shiftmedia.sydney

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        • #5
          I know it saves the file after each render, but my problem is I never know on which frame it crashed. In order to continue calculating the imap, I have to open max again, reload the map into memory, then start rendering from the point it crashed. This always leads me to question, when did it crash?

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          • #6
            check you vray.log after it crashes, and it should tell you what frame it was up to
            Chris Jackson
            Shiftmedia
            www.shiftmedia.sydney

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