I've got a large animation project that I am trying to render out to a farm. My question concerns saving the irmap. I usually just set one machine to render every 10th frame - don't render final - incremental add to current map. Problem is, it is a very large file and occasionally Max will crash out. When it crashes, unfortunately I am not there to know which frame it crashed on and when to start up the rendering again. Plus I have to open Max again, load the irmap into memory, etc. I would like to just send it to backburner (one computer only) with incremental add to current, but if Max crashes on frame 100 and has to restart, wouldn't the new imap start from scratch and overwrite the previous incremental irmap (0-99)? Is there another solution? I've looked into the Imap_Control script and it seems like this might help, but I'm not sure of the best way to use it. Any ideas?
Thanks,
Ryan
Thanks,
Ryan
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