Hi,
I worked a bit on the ambient occlusion shader from the vray sdk and did some enhancements to it. This is what the vraydirt shader from the sdk does:
I added the possibility to do reflection occlusion. So you can get something like this:
Additionally I added the an environment map slot. So you can sample an environment map.
If used with reflection occlusion, you get fake glossy reflections. Here also an image with real glossy reflection and raydepth 1 for comparison.
As you can see the render time for a simple scene like this isn't much shorter. But I expect that it's faster for more complex scenes.
You can use the Reflection Occlusion Map as a mask for another map. So you can "preblur" the environment map. This is kind of fast glossy reflection fake:
Here's the ui as it is at the moment:
Tell me what you think of it.
We already used the shader for some animations in HD. We used it for a car interior. You can have a look here:
bclass
Best regards,
Dieter Morgenroth
I worked a bit on the ambient occlusion shader from the vray sdk and did some enhancements to it. This is what the vraydirt shader from the sdk does:
I added the possibility to do reflection occlusion. So you can get something like this:
Additionally I added the an environment map slot. So you can sample an environment map.
If used with reflection occlusion, you get fake glossy reflections. Here also an image with real glossy reflection and raydepth 1 for comparison.
As you can see the render time for a simple scene like this isn't much shorter. But I expect that it's faster for more complex scenes.
You can use the Reflection Occlusion Map as a mask for another map. So you can "preblur" the environment map. This is kind of fast glossy reflection fake:
Here's the ui as it is at the moment:
Tell me what you think of it.
We already used the shader for some animations in HD. We used it for a car interior. You can have a look here:
bclass
Best regards,
Dieter Morgenroth
Comment