Hi All,
Does anyone have any experience compositing pngs of objects w/shadows to recreate a final render.
I am working on producing a configurator that layers various png objects on top of a base layer room.
The main issue is fidelity decay - the png and their shadows fail to match up to a full rendered version.
The essential layout is a room in which the vanity and its shadow are swapped out and composited with a rendered background.
Currently I am using a vray shadow catcher to capture the shadow and obviously the quality is not the same as a full rendered show with gi bounce, fill light etc.
I am wondering if anyone has had any experience and maybe has used render passes to solve for higher fidelity.
Looking for any thoughts!
Does anyone have any experience compositing pngs of objects w/shadows to recreate a final render.
I am working on producing a configurator that layers various png objects on top of a base layer room.
The main issue is fidelity decay - the png and their shadows fail to match up to a full rendered version.
The essential layout is a room in which the vanity and its shadow are swapped out and composited with a rendered background.
Currently I am using a vray shadow catcher to capture the shadow and obviously the quality is not the same as a full rendered show with gi bounce, fill light etc.
I am wondering if anyone has had any experience and maybe has used render passes to solve for higher fidelity.
Looking for any thoughts!
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