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  • Gamma

    An age-old question, but I don't think I know the answer. I have a donor scene, from the web, and the output gamma is set to 1. When would this be the correct way to go? I thought all should be set to 2.2.

    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    Nobody here?
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

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    • #3
      I *think* the only time you'd go with the 2.2/1.0 setup is if your Color mapping is set to "Color mapping and gamma". Otherwise, as you know, 2.2/2.2 is standard these days and used with "Color mapping only (no gamma). Someone else chime in if I'm wrong.

      btw - your screenshot suggests that the file is 2.2/2.2 but your system is already set to 2.2/1.0?
      David Anderson
      www.DavidAnderson.tv

      Software:
      Windows 10 Pro
      3ds Max 2023.3 Update
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      • #4
        Yeah, I accepted the files gamma, which set my system to it. I have since set it back to 2.2 across the board.
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090
        • ​Windows 11 Pro

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        • #5
          I just purchased an HDRI (PG HDRI), with its own scene setup and again, the gamma out is 1.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

          Comment


          • #6
            Also, I rendered the given scene (PG HDRI) and it looked fine. I deleted everything but the skydome and the camera, merged my model in and it rendered terribly. It was extremely dark. Then I merged the given scene's (PG HDRI) skydome and camera into my project scene, deleting my project scenes skydome and camera, and it rendered blown out. So confusing! This is what I get for trying to change things up a bit. I think I'll stay with what works. The given scene (PG HDRI) did have gamma out set to 1 and the burn value was something like .04. It is like the wild west when it comes to HDRI's.
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090
            • ​Windows 11 Pro

            Comment


            • #7
              Originally posted by Streetwise View Post
              I *think* the only time you'd go with the 2.2/1.0 setup is if your Color mapping is set to "Color mapping and gamma". Otherwise, as you know, 2.2/2.2 is standard these days and used with "Color mapping only (no gamma). Someone else chime in if I'm wrong.

              btw - your screenshot suggests that the file is 2.2/2.2 but your system is already set to 2.2/1.0?
              Yes, you are correct.
              Best regards,
              Jackie Teh
              --

              3ds max design 2023, V-Ray 6, Update 2.1 [6.20.06 build 00000]
              AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
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              • #8
                Okay, but why would someone want that?
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090
                • ​Windows 11 Pro

                Comment


                • #9
                  Bobby there is some confusion often associated with gamma correction. There are two different layers of gamma you have to account for. One is the input bitmap gamma. If you wish to work in srgb color space you need to gamma correct the input bitmaps so they don't look too washed out otherwise, so the 2.2 value is what it applies upon loading every bitmap before rendering. (this is actually a reverse value) since bitmaps are generally textures which are already in 2.2 gamma and need to be reversed to 0.4545 which then at render time is reversed back to 2.2. Second is the output bitmap. That one is strictly for 3ds max render output. If you don't use 3ds max render buffer and save from vray vfb then this field is ignored by vray. However for those who save from 3ds max buffer the output will either be gamma corrected to 2.2 or not depending on your setting.

                  As a general rule though you don't want to gamma correct float images like exr, hdr, 32 bit tiffs etc. If you use vray hdr loader it handles that automatically. So the gamma workflow is only needed for the 8 bit images.

                  With that said everything in rendering is happening on a linear curve meaning nothing is gamma corrected etc, and at the viewer (vray vfb) level the srgb or another curve is applied (so its not baked into the image) its why often people have an issue when they "see" image in vfb with srgb curve and it looks gamma corrected, then save it and it looks linear (dark).
                  Dmitry Vinnik
                  Silhouette Images Inc.
                  ShowReel:
                  https://www.youtube.com/watch?v=qxSJlvSwAhA
                  https://www.linkedin.com/in/dmitry-v...-identity-name

                  Comment


                  • #10
                    Originally posted by Morbid Angel View Post
                    Bobby there is some confusion often associated with gamma correction. There are two different layers of gamma you have to account for. One is the input bitmap gamma. If you wish to work in srgb color space you need to gamma correct the input bitmaps so they don't look too washed out otherwise, so the 2.2 value is what it applies upon loading every bitmap before rendering. (this is actually a reverse value) since bitmaps are generally textures which are already in 2.2 gamma and need to be reversed to 0.4545 which then at render time is reversed back to 2.2. Second is the output bitmap. That one is strictly for 3ds max render output. If you don't use 3ds max render buffer and save from vray vfb then this field is ignored by vray. However for those who save from 3ds max buffer the output will either be gamma corrected to 2.2 or not depending on your setting.

                    As a general rule though you don't want to gamma correct float images like exr, hdr, 32 bit tiffs etc. If you use vray hdr loader it handles that automatically. So the gamma workflow is only needed for the 8 bit images.

                    With that said everything in rendering is happening on a linear curve meaning nothing is gamma corrected etc, and at the viewer (vray vfb) level the srgb or another curve is applied (so its not baked into the image) its why often people have an issue when they "see" image in vfb with srgb curve and it looks gamma corrected, then save it and it looks linear (dark).
                    This should be stickied to avoid all future confusion for people that struggle with the gamma values.
                    A.

                    ---------------------
                    www.digitaltwins.be

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                    • #11
                      I guess since I always save in 32bit it isn't an issue for me. I am just surprised that most of the things I download from the web are set to gamma 1 out.
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090
                      • ​Windows 11 Pro

                      Comment


                      • #12
                        Originally posted by Vizioen View Post
                        This should be stickied to avoid all future confusion for people that struggle with the gamma values.
                        We've done this for what, fifteen years now?
                        Lele
                        Trouble Stirrer in RnD @ Chaos
                        ----------------------
                        emanuele.lecchi@chaos.com

                        Disclaimer:
                        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                        Comment


                        • #13
                          Originally posted by ^Lele^ View Post
                          We've done this for what, fifteen years now?
                          Oh well would you look at that . I'm surprised people are still confused about the topic actually, it has been 15 years give or take, since this workflow.
                          A.

                          ---------------------
                          www.digitaltwins.be

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                          • #14
                            Originally posted by ^Lele^ View Post
                            We've done this for what, fifteen years now?
                            At least things got easier, since the days of your awesome VRay 1.5 LWF tuts, and the 0.2 for output on all bitmap textures!
                            Kind Regards,
                            Morne

                            Comment


                            • #15
                              Talking about this topic...
                              I miss an option in the new vfb for save the image with srgb color space baked in.
                              Right now if you save an image from the vfb which you are viewing with a srgb display correction it is saved in 2.2 gamma (or whatever you configured in 3dmax file gamma out preferences) wich is pretty close to srgb but not identical and some times that little loss of contrast is anoying.
                              What I do to get the image in srgb is copy (ctrl+c) the vfb content and paste it in photoshop and then save the image. Or save in .exr open it in a compositing software and save it as srgb. But all this is a bit anoying when you are look deving as you save a lot of tests...
                              Maybe I'm missing something and theres an easier way to do it...
                              www.gaell.com

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