Given UVW map modifier is ignored when using triplanar maps (you cannot use it's gizmo to rotate/scale in the viewport), is there a way to rotate all maps in a bitmaps properties all at once?
Currently, I'm having to rotate my triplanar diffuse map in IPR (as it doesn't show in viewport correctly), then rotate all my other maps to match.
The only way I see around this is to use a some kind of float controller map to rotate all of them at once. Bit of a pain.
Cheers
Currently, I'm having to rotate my triplanar diffuse map in IPR (as it doesn't show in viewport correctly), then rotate all my other maps to match.
The only way I see around this is to use a some kind of float controller map to rotate all of them at once. Bit of a pain.
Cheers
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