Hey,
I have been trying to find a work around for this with elements and compositing and I'm wondering if it's just something that could be fixed directly.
I have been animating scenes with RGB gradients as the colour for the self illumination. When it's at it's default values the gradient looks fine but I am not getting a lot of illumination on the surrounding surfaces. If I turn the value way up (here I have it set at 500) then the lighting on the surfaces is what I want but the subtlety of the gradient is all gone and it turns into a couple of harsh, flat bands of colour. Is there another setting I can play with that will keep the smooth gradient but give me these light bounces?
I have tried it with both a standard VrayMtl and the LightMtl with the same results.
I have been trying to find a work around for this with elements and compositing and I'm wondering if it's just something that could be fixed directly.
I have been animating scenes with RGB gradients as the colour for the self illumination. When it's at it's default values the gradient looks fine but I am not getting a lot of illumination on the surrounding surfaces. If I turn the value way up (here I have it set at 500) then the lighting on the surfaces is what I want but the subtlety of the gradient is all gone and it turns into a couple of harsh, flat bands of colour. Is there another setting I can play with that will keep the smooth gradient but give me these light bounces?
I have tried it with both a standard VrayMtl and the LightMtl with the same results.
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