Announcement

Collapse
No announcement yet.

a motion blur map in Vray ?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • a motion blur map in Vray ?

    Can we do with Vray a motion blur map like the one discribed on this page ?

    http://www.alamaison.fr/3d/lm_2DMV/lm_2DMV.htm



    GREGG
    - Web : http://www.cg3d.org/ -
    Grégory Chevalier
    - Web : http://www.cg3d.org/ -

  • #2
    yeah but it's kind of useless because it doesn't work with RSMB.
    at least that was the case a few months ago.
    Marc Lorenz
    ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
    www.marclorenz.com
    www.facebook.com/marclorenzvisualization

    Comment


    • #3
      If you're using Combustion you can enable the Object Velocity G-Buffer and save to RPF.

      --Jon

      Comment


      • #4
        I only have a Shake 2.51 licence to add motion blur on my Vray renders.
        And this way could be the only one, that's why i'd like to know how could i export that kind of informations.

        RPF motion blur works on combustion but not in Shake 2.51, and RSMB works only with Shake 3.0 and more.

        By the way i've found this script for Shake that works perfectly with XSi and MR but not with Vray :
        ndo_IDirBlur v0.3

        http://www.highend3d.com/shake/macro..._modified+desc
        Grégory Chevalier
        - Web : http://www.cg3d.org/ -

        Comment


        • #5
          I was going to ask for a "velocity channel" render output map.

          I am using AfterEffects for comping and it does not read the velocity information from rpf files..

          There was a material for MR for max 6 that did this, but it doesnt work for max 7 apperantly..

          -Tom

          Comment


          • #6
            Seems that I’m not the only one to need an RGB velocity channel
            Hope the Vray development team will take care of this post.
            Grégory Chevalier
            - Web : http://www.cg3d.org/ -

            Comment


            • #7
              It would be fairly easy to do a "Velocity" texture map similar to the "Vertex color" map...

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                Do you mean to calculate the rgb "velocity"color for each vertex and then interpolate between those Colors instead of interpolating the velocity?
                --------
                visit my developer blog

                Comment


                • #9
                  Not exactly... the VRay SDK allows you to get the velocity at an intersection point, so a texture map could use this and convert it to a RGB color.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    Yes I thought I read about a velocity property in the class properties somewhere. I just was confused with the "vertex color" thing.


                    Dieter
                    --------
                    visit my developer blog

                    Comment


                    • #11
                      I wrote a script once especially for the ReelSmart MB plugin. It was a render effect and had a separate output (just like an render-element). It worked well but had one major drawback : rendertime. It took like forever to compute the image so I had to abandon it. There was now way to optimize the script more.
                      Perhaps a 'real' plugin could do it a lot faster but before I look into it, I'd like to know if it would need to be written just for VRay. Would be very usefull if it could work for all render-engines.

                      thx,
                      Tom

                      Comment


                      • #12
                        its called a LaMaison shader. Dont think it will be of any benefit...however, perhaps for things like particles or hair on which vray fails to moblur this will be a good solution.
                        Dmitry Vinnik
                        Silhouette Images Inc.
                        ShowReel:
                        https://www.youtube.com/watch?v=qxSJlvSwAhA
                        https://www.linkedin.com/in/dmitry-v...-identity-name

                        Comment


                        • #13
                          So, Vlado how can we get a hold of the SDK?

                          -=GB=-
                          Galen Beals
                          Animator/Technical Director
                          Portland, Oregon

                          Comment


                          • #14
                            Tom: Theoretically you can do it for all renderers but it will be a lot easier to do it for vray because you can get the velocity directily from the intersection point. I just read briefly through the maxsdk shadecontext class and it seems to me that there's no direct access to velocity in max. So I suppose it will take a while to figure out how to get the velocity from the max shadecontext. But I think the information is stored somewhere.

                            Best Regards,

                            Dieter
                            --------
                            visit my developer blog

                            Comment


                            • #15
                              btw, stumbled over a script for exporting motion vectors for ReelSmart motion blur in the discreet/autodesk maxscrip forums:

                              http://support.discreet.com/wb/defau...d=52708&fid=12

                              mike

                              Comment

                              Working...
                              X