I'm using tyflow and Vray 3.6 to create a crowd simulation.
I have a lot of randomization going on using the Vray instances ID and the Vertex colour node in Tyflow. This give an RGB output (3 channels), or a greyscale output (1 channel), but I'm looking to randomize saturation too. 3DSMax composite texture uses the saturation value in its saturation mode, what I want is to be able to convert this greyscale value (from the Vertex colour) to the saturation value, for instance 0-255 Value = 0-255 Saturation.
This sounds like it might be possible with OSL maps? Or can anyone tell me another way?
I have a lot of randomization going on using the Vray instances ID and the Vertex colour node in Tyflow. This give an RGB output (3 channels), or a greyscale output (1 channel), but I'm looking to randomize saturation too. 3DSMax composite texture uses the saturation value in its saturation mode, what I want is to be able to convert this greyscale value (from the Vertex colour) to the saturation value, for instance 0-255 Value = 0-255 Saturation.
This sounds like it might be possible with OSL maps? Or can anyone tell me another way?
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