I have a project which makes extensive use of vray toon environment effect set to pixel width. .
im having big problems with the current shot.
its a large landscape (8km long, scene in metres)
i have to have a camera following a car down a road.
until now it looked fine.
now i have to place a camera close to the wheel arch.
when i try to render it, the areas close to the camera become solid shaded with heavy moire patterns. disabling the vraytoon the scene works fine.
can somebody tell me how to fix this?
the scene isnt outrageously big (car is 3000m from origin)
im not sure why toon seems much more susceptible to scene scale/cam-object distance, than other scene elements.
im having big problems with the current shot.
its a large landscape (8km long, scene in metres)
i have to have a camera following a car down a road.
until now it looked fine.
now i have to place a camera close to the wheel arch.
when i try to render it, the areas close to the camera become solid shaded with heavy moire patterns. disabling the vraytoon the scene works fine.
can somebody tell me how to fix this?
the scene isnt outrageously big (car is 3000m from origin)
im not sure why toon seems much more susceptible to scene scale/cam-object distance, than other scene elements.
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