ive got a scene lit using light bounced from reflector cards. i set up the scene using actual spotlights and reflector cards, then texture baked the lighting on the reflector cards and applied the (hdr) maps to vray lights in the position of the reflectors.
this gives me the same lighting, but with direct light instead of bounced.. it renders much faster.
(i didnt use vraysoftbox, as the reflectors are enormous and have two spotlights at different angles hitting them)
i now need to change colour temperature of the lights.
since they are texture mapped, the colour settings of the lights no longer work.
since they are monochromatic white maps, the colour correct map does not seem to affect them.. hue, saturation and tint all have no effect.
there is the "rgb tint" map in max that kinda works, but its hardly user friendly for setting a specific colour.
now i can colourise them quite nicely with the "photo filter" in photoshop, but id like something interactive within max.
any tips?
this gives me the same lighting, but with direct light instead of bounced.. it renders much faster.
(i didnt use vraysoftbox, as the reflectors are enormous and have two spotlights at different angles hitting them)
i now need to change colour temperature of the lights.
since they are texture mapped, the colour settings of the lights no longer work.
since they are monochromatic white maps, the colour correct map does not seem to affect them.. hue, saturation and tint all have no effect.
there is the "rgb tint" map in max that kinda works, but its hardly user friendly for setting a specific colour.
now i can colourise them quite nicely with the "photo filter" in photoshop, but id like something interactive within max.
any tips?
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