Originally posted by olly
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I've only recently started using ACES, but I believe the correct setup is like this:
Left image shows the setup for color maps (diffuse/reflection/translucency/textured lights etc)
Right image show the setup for data maps (bump/normal/displacement/roughness etc)
You also need to have your OCIO config setup as described in the docs
If someone more versed in all this spots anything wrong, please let me know!
I hope that helps?
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Just having my first play with this Aces thing. On first glance I liked what it's done with the highlights in my scene but my colours have become way off. I ran the VrayBitmap converter and then Lele's colourswapper script. Is it just me or does that change all diffuse maps to AcesRGB primaries/inverse gamma 0.45? The Mograph VrayMasterclass says I should be setting these to sRGB/from 3dsMAX (possibly the same as 0.45 inverse)
I'm using my previous assets which I'm 99% sure are in sRGB colourspace, so I'll want that option for my RGB primaries (in diffuse) right?
Edit: I chose the wrong option in the script! [facepalm]Last edited by thomas_bussey; 08-12-2021, 09:28 AM.
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Originally posted by thomas_bussey View PostLele's colourswapper script.
Is it working as intended?Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
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Originally posted by ^Lele^ View PostI had forgotten about it entirely, eheh.
Is it working as intended?
Also in that multisubtex's subtextures it's set the transfer function as 'Auto' which I think is fine as they're 8bit images so = gamma correction.
Directly plugged textures seem to be as follows:
Diffuse: sRGB primaries / 0.45 inverse Gamma
Reflection etc: Default primaries / 0.45 IG
Normal maps: None/Raw
I think strictly speaking refl./refr. maps are supposed to be treated as linear? But in this case I've set things up in the old way of using an 8 bit sRGB image and just adjusting values to suit, so probably not a problem that they're gamma corrected. The fact that they're not getting converted to Aces is possibly more of an issue* though I doubt it'll make a percievable difference.
*That's if I've understood that correctly, that the point of defining the colour space of a texture is so Vray can convert it to the rendering colour space at render time?Last edited by thomas_bussey; 08-12-2021, 10:12 AM.
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Great feedback, Thomas, i can work with it, thanks so much.
*That's if I've understood that correctly, that the point of defining the colour space of a texture is so Vray can convert it to the rendering colour space at render time?
So it's not a conversion (if you load an sRGB-encoded image as ACEScg it'll simply look wrong.), but the correct way to interpret what the image means.
It of course has to tie in with the global color space to make sense (no point loading ACES textures to render in sRGB).Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
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The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by ^Lele^ View PostGreat feedback, Thomas, i can work with it, thanks so much.
It helps thinking it as "interpretation": the data is agnostic on disk (i.e. it's just some bytes for each pixel.), when loaded V-Ray needs to know what it actually represents.
So it's not a conversion (if you load an sRGB-encoded image as ACEScg it'll simply look wrong.), but the correct way to interpret what the image means.
It of course has to tie in with the global color space to make sense (no point loading ACES textures to render in sRGB).
I wonder wouldn't it be neater to pick up on an sRGB ICC tag, which most maps will already have, rather than suffixing everything?
Hey arcmos thanks for the tip, I already have that pixamoon script so hopefully an updated version of that willmake managing things easier.
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Originally posted by francomanko View PostCan we get a sticky on the correct settings and workflow? This is rapidly becoming something you have to delve into multiple threads to find out?Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
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The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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yeah for example i think maybe it would be useful to have the information about which bitmaps settings should be used? Based on what Muhammed_Hamed mentioned. in this post...
https://forums.chaos.com/forum/v-ray...space-dropdown
Also if there are any issues with multisubtex etc, some mention of that etc? Just so its kind of all in one spot instead of multiple threads, or at least linked in the docs?
thoughts?
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The host application needs changing as well, unfortunately, for that to happen.
It will in the future, but we're not at liberty to say any more, yet.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
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I'm a bit embarassed: the script i posted was very broken, it lacked an entire chunk of code for v-ray colors, and the recursion was quite terrible.
I had v 002 fixed on the same day as v 001, and even zipped and ready for upload, but it never made it to the forum, somehow.
alas, here it is, any feedback is welcome.
EDIT: script removed. do not use it if you previously downloaded it.Last edited by ^Lele^; 02-07-2022, 08:09 AM.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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