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  • #61
    Can anyone confirm if this is the correct setup to use a texture from OSL bitmap lookup in a VrayMaterial within Aces workflow?

    I need to use the OSL bitmap as I'm using the simpletiles texture to offset the UVs.

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    • #62
      Looks correct to me thomas_bussey
      Muhammed Hamed
      V-Ray GPU product specialist


      chaos.com

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      • #63
        Originally posted by ^Lele^ View Post
        I'm a bit embarassed: the script i posted was very broken, it lacked an entire chunk of code for v-ray colors, and the recursion was quite terrible.
        I had v 002 fixed on the same day as v 001, and even zipped and ready for upload, but it never made it to the forum, somehow.

        alas, here it is, any feedback is welcome.
        Im trying to get this to work in max 2023 and does not seem to change the textures. Any chance on updating this?

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        • #64
          Unfortunately, no: the cost to update and proof it is enormous, and it promotes the wrong ideas about the workflow.
          The script's now removed from the thread as well.

          The correct naming convention for texture files, and the use of the "Auto" mode for color space should be used instead.
          Last edited by ^Lele^; 02-07-2022, 08:12 AM.
          Lele
          Trouble Stirrer in RnD @ Chaos
          ----------------------
          emanuele.lecchi@chaos.com

          Disclaimer:
          The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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