Any way to convert vrmesh back to standard max object? Or replace many instances of a proxy with max objects? Substitute modifier (like all modifiers) won't work with proxies.
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Possible to bind proxies?
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"clone and align" eh?....
So with this tool can we rewrite the vrmesh script to do multiple objects at once?
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OK as mentioned a while back in another thread here is the VRmesh manager plugin that we have been putting together. You can convert a vrmesh to an editable mesh. You can also load or unload many proxies in a scene. Please let us know if any bugs show up. We are adding features on the fly so any ideas for new features would be considered.
Install with the exe, start Max, get quad menu with right MB, and select Launch VRmeshtoMax.
http://home.comcast.net/~crubadue/vray/VRMeshToMax.zip
From a legal standpoint please read the license...
Regards,
CoreyBest regards,
Corey Rubadue
Director
Chaos Group
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