Announcement

Collapse
No announcement yet.

question about vrayDisplacement subdivisions

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • question about vrayDisplacement subdivisions

    last night i was trying to calculate smoothing algorythim and... well I figured that the way meshsmooth works is it takes 1 poly and divides it into 4 on iteration 1, on iteration 2 it takes recieved number from iteration 1 and divides that into 4 and so on.
    Im wondering tho, what kind of equasion it is to be able to calculate 256 subdivisions?
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

  • #2
    I dont know off the top of my head how to do it in one calculation.
    But going by your theory of how meshsmooth works, this is the polys after meshsmoothing a single poly 30 times
    1,152,921,504,606,846,976
    Basically as you said each iteration is 4 times the polys of the previous. So 256 times would be definitly not doable

    Comment


    • #3
      :P lol...
      Dmitry Vinnik
      Silhouette Images Inc.
      ShowReel:
      https://www.youtube.com/watch?v=qxSJlvSwAhA
      https://www.linkedin.com/in/dmitry-v...-identity-name

      Comment


      • #4
        The subdivisions is the number of polys you get along a single edge of the original triangle; those are multiplied by 2 on each subdivision step, and they go 1, 2, 4, 8, 16, 32, 64, 128, 256 etc. 256 subdivisions would mean 8 recursive steps of subdividing.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment

        Working...
        X