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Disc light interpolation/smoothness

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  • Disc light interpolation/smoothness

    Is there a way to increase the smoothness of the edge of a disc light? I need a perfectly round reflection on a smooth object and I'm starting to notice the disc light's straight edges.

  • #2
    Adding a way to increase segments count like in Corona would be great.
    in the mean time you might use a texture as a workaround
    Click image for larger version

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    Simply, I love to put pixels together! Sounds easy right : ))
    Sketchbook-1 /Sketchbook-2 / Behance / Facebook

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    • #3
      Thanks M.Max ! Very helpful. I figured I'd have to use a map but didn't realize I could use a gradient ramp like you suggested. Did you set the tiling to 1.1 so it would shrink down a bit?

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      • #4
        Originally posted by ThomasMiller View Post
        Thanks M.Max ! Very helpful. I figured I'd have to use a map but didn't realize I could use a gradient ramp like you suggested. Did you set the tiling to 1.1 so it would shrink down a bit?
        You're welcome!
        Yes I did increase the tiling to avoid the same issue when the jagged edges of the light still "cut" the texture . you could use a texture map of course, just make sure the edge is a bit blurry so you don't get any antaliasing issues.
        -------------------------------------------------------------
        Simply, I love to put pixels together! Sounds easy right : ))
        Sketchbook-1 /Sketchbook-2 / Behance / Facebook

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