Hello,
just some small questions:
1. Materials from Vray Asset Library display always in the Materiial Editor with an UV checker Map ("UnwrapChecker")
Where is that assigned, what has it to do with them?
2. What is the RE "vrayScansPMaskelement" ? I could not find a purpose or information about it
3. I remember that VrayEdges was used for round corners rendering (putting this into a bump slot)
Is this still valid or was there in the meantime a different way to achieve round corners without bevel?
4. Vray LightMix: Can I get in render as a separate pass also the basic "standard" Lighting? So that I get different versions, one tweaked and one untweaked?
Sorry to throw this all into one thread,
thanks
just some small questions:
1. Materials from Vray Asset Library display always in the Materiial Editor with an UV checker Map ("UnwrapChecker")
Where is that assigned, what has it to do with them?
2. What is the RE "vrayScansPMaskelement" ? I could not find a purpose or information about it
3. I remember that VrayEdges was used for round corners rendering (putting this into a bump slot)
Is this still valid or was there in the meantime a different way to achieve round corners without bevel?
4. Vray LightMix: Can I get in render as a separate pass also the basic "standard" Lighting? So that I get different versions, one tweaked and one untweaked?
Sorry to throw this all into one thread,
thanks
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