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  • Metalness question

    Hi,

    May I know if I set metalness to 1.0 without changing the use glossiness to use roughness, will Vray still giving the correct result? what is the correct way to use metalness if I am not using PBR textures?
    Best regards,
    Jackie Teh
    --

    3ds max design 2023, V-Ray 6, Update 2.1 [6.20.06 build 00000]
    AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
    Website: https://www.sporadicstudio.com
    Email: info@sporadicstudio.com
    YouTube: https://www.youtube.com/c/SporadicStudio

  • #2
    Hi jackieteh

    Use roughness is optional. Glossiness (or its inverse - roughness) controls the overall amount of scattering, depending on the selected BRDF model. i.e. - how shiny it is. If a roughness map is used instead, then you can switch your V-Ray material to use roughness. For more information, please do visit our very detailed blog post on the subject: https://www.chaosgroup.com/blog/understanding-metalness
    Nikoleta Garkova | chaos.com

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    • #3
      Originally posted by nikoleta.garkova View Post
      Hi jackieteh

      Use roughness is optional. Glossiness (or its inverse - roughness) controls the overall amount of scattering, depending on the selected BRDF model. i.e. - how shiny it is. If a roughness map is used instead, then you can switch your V-Ray material to use roughness. For more information, please do visit our very detailed blog post on the subject: https://www.chaosgroup.com/blog/understanding-metalness
      I have read the article you post here, thank you very much.

      I try to understand what you have explained here, just want to double confirm:

      Do you mean we can use metalness in either glossiness or roughness workflow, with or without textures is it correct?
      Best regards,
      Jackie Teh
      --

      3ds max design 2023, V-Ray 6, Update 2.1 [6.20.06 build 00000]
      AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
      Website: https://www.sporadicstudio.com
      Email: info@sporadicstudio.com
      YouTube: https://www.youtube.com/c/SporadicStudio

      Comment


      • #4
        Originally posted by jackieteh View Post
        Do you mean we can use metalness in either glossiness or roughness workflow, with or without textures is it correct?
        Yep, if no map is present, simply invert the float amount.
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

        Comment


        • #5
          Originally posted by ^Lele^ View Post
          Yep, if no map is present, simply invert the float amount.
          Thank you for your clear and simple answer, straight to the point
          Best regards,
          Jackie Teh
          --

          3ds max design 2023, V-Ray 6, Update 2.1 [6.20.06 build 00000]
          AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
          Website: https://www.sporadicstudio.com
          Email: info@sporadicstudio.com
          YouTube: https://www.youtube.com/c/SporadicStudio

          Comment


          • #6
            Ahah, easy when the question is simple and to the point!
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

            Comment

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