Hi guys,
I have pixel peeping clients so I've been trying to make my fabrics look more detailed. I have high quality textures from Arroway and somehow they looked a bit smudged because they are usually far from camera so it kinda makes sense. But other than lowering noise and increasing sample rate (which I tried) what else can I do? I feel like playing with these settings has no effect. Maybe it's lanczos too, I use the default 2 setting. Tried using both normal and bump for the material but didn't get what I was after. Also tried increasing subdivision multiplier only for that object but no effect (I guess that does something else).
One more thing - is there such a thing as a fast white curtain material? I use classic falloff refraction plus 2 sided material and it really takes long time to render.
Thanks!
I have pixel peeping clients so I've been trying to make my fabrics look more detailed. I have high quality textures from Arroway and somehow they looked a bit smudged because they are usually far from camera so it kinda makes sense. But other than lowering noise and increasing sample rate (which I tried) what else can I do? I feel like playing with these settings has no effect. Maybe it's lanczos too, I use the default 2 setting. Tried using both normal and bump for the material but didn't get what I was after. Also tried increasing subdivision multiplier only for that object but no effect (I guess that does something else).
One more thing - is there such a thing as a fast white curtain material? I use classic falloff refraction plus 2 sided material and it really takes long time to render.
Thanks!
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