hi all, im doing a space shot, and need the earth, looking lovely.. got a very nice high res textured model set up, but the atmosphere is somewhat limited. i can get a reasonable effect in sunlight with gradient ramps and opacity.. however its missing the nice scattering and sunrise/sunset reddening, and when rim lit it falls apart completely.
im guessing i could do something with vrayscattervolume, or env fog however so far my tests are coming up short.
if i set the scattering colour to a sky blue i get green in the rim lighting rather than red.. and i have no idea what to set the subsurface colour to. i also dont get a soft edge where it fades into space, just a hard edge on the atmosphere sphere. any suggestions?
im guessing i could do something with vrayscattervolume, or env fog however so far my tests are coming up short.
if i set the scattering colour to a sky blue i get green in the rim lighting rather than red.. and i have no idea what to set the subsurface colour to. i also dont get a soft edge where it fades into space, just a hard edge on the atmosphere sphere. any suggestions?
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