Sorry for creating a new thread for some questions that may have been already answered, but here are they.
Im' currently working on a project for an architectural bureau, everything is kinda going well except my fool boss want me to make a 3000 frame animation, with kinda like 10min frame time... reflection everywhere etc... he doesn't seem to get it right but heh, the renderfarm should allow me some higher rendering times.
Basically the scene (I can't show it :s) has about 10 dome lights, I placed IES ones,working flawelessly, I put a vray light in the window as well as a direct light for sun to get more light inside.I have 2 problems, the general lighting doesn't seem bright enough, adjusting gamma works kinda good, but i'd like to have a rich white (though not pure white) on some walls, how can I enhance that, the material is just a white vraymat, without having to adjust in PS. So,
a) should i rely only on postprod ?
b) color mapping is linear multiply, should I concentrate on thet parameter?
c) should I add somevray lights on the ceiling,including one aiming at the ceiling and including only it to enhance it's white color ?
Already got some good whites in my personnal works but when it comes to my first vray work in my company, I feel completely beginner, nOOb, nothing
. 2 monthes i didn't touch vray, hard to get back to it for me
White walls has always been my problem...One of my biggest vray complex
Other thing, when opening the scene,without textures the scenes opens,but with them, max just quits directly,memory problem ?
When I tried at work with my machine connected to the renderfarm, lauching DR rendering just makes max crashwith that scene
I'm sincerly lost.....
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Hi All ,
thansk for your answers, everything is going pretty well, I'm now at the point of rendering the whole scene & still images... But I have one big problem, the scene is kinda heavy, lots of maps etc, I'm making the renderings in DR, so that i can finalize images one by one, the problem is that when I launch dr everything is going ok, except :
1) sometimes a machine seems to miss the map while others don't ? could it be a problem of memory of the "blade" ? I've checked the textures pathes and all are accessible for every machine.
2) When render is done, and that i'm happy, I launch another one and BOOOM, about 2<x<5 machines fail... do I have to restard every vray spawner each time ? I guess my way it to make a camera, with keyframes at each view then launch via backburner during next night.
I hadn't that problem with my previous work but the scene was very simple. I guess it fails on me because of some problems, memory maybe again... dunno whatto do there.
Best regards, thanks.
Thanks in advance for the advices,
best regards,
chris-x//
Im' currently working on a project for an architectural bureau, everything is kinda going well except my fool boss want me to make a 3000 frame animation, with kinda like 10min frame time... reflection everywhere etc... he doesn't seem to get it right but heh, the renderfarm should allow me some higher rendering times.
Basically the scene (I can't show it :s) has about 10 dome lights, I placed IES ones,working flawelessly, I put a vray light in the window as well as a direct light for sun to get more light inside.I have 2 problems, the general lighting doesn't seem bright enough, adjusting gamma works kinda good, but i'd like to have a rich white (though not pure white) on some walls, how can I enhance that, the material is just a white vraymat, without having to adjust in PS. So,
a) should i rely only on postprod ?
b) color mapping is linear multiply, should I concentrate on thet parameter?
c) should I add somevray lights on the ceiling,including one aiming at the ceiling and including only it to enhance it's white color ?
Already got some good whites in my personnal works but when it comes to my first vray work in my company, I feel completely beginner, nOOb, nothing

White walls has always been my problem...One of my biggest vray complex

Other thing, when opening the scene,without textures the scenes opens,but with them, max just quits directly,memory problem ?
When I tried at work with my machine connected to the renderfarm, lauching DR rendering just makes max crashwith that scene

******************************************
******************************************
Hi All ,
thansk for your answers, everything is going pretty well, I'm now at the point of rendering the whole scene & still images... But I have one big problem, the scene is kinda heavy, lots of maps etc, I'm making the renderings in DR, so that i can finalize images one by one, the problem is that when I launch dr everything is going ok, except :
1) sometimes a machine seems to miss the map while others don't ? could it be a problem of memory of the "blade" ? I've checked the textures pathes and all are accessible for every machine.
2) When render is done, and that i'm happy, I launch another one and BOOOM, about 2<x<5 machines fail... do I have to restard every vray spawner each time ? I guess my way it to make a camera, with keyframes at each view then launch via backburner during next night.
I hadn't that problem with my previous work but the scene was very simple. I guess it fails on me because of some problems, memory maybe again... dunno whatto do there.
Best regards, thanks.
Thanks in advance for the advices,
best regards,
chris-x//
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