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  • texture or bitmap gamma

    Hi, just upgarde to vray 5, we can upload bitmap or textures and change the gamma to 1.0 in standard bitmap, can we do that with vraybitmap (aka vrayhdri in previous)?
    Best regards,
    Jackie Teh
    --

    3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
    AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
    Website: https://www.sporadicstudio.com
    Email: info@sporadicstudio.com
    YouTube: https://www.youtube.com/c/SporadicStudio

  • #2
    set the mode to "none"
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

    Comment


    • #3
      Originally posted by ^Lele^ View Post
      set the mode to "none"
      Do you mean set the "Color space transfer function" type to "None" ?
      Best regards,
      Jackie Teh
      --

      3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
      AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
      Website: https://www.sporadicstudio.com
      Email: info@sporadicstudio.com
      YouTube: https://www.youtube.com/c/SporadicStudio

      Comment


      • #4
        yes.
        "None", or ofc "inverse gamma" and then a value of 1.0
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

        Comment


        • #5
          Originally posted by ^Lele^ View Post
          yes.
          "None", or ofc "inverse gamma" and then a value of 1.0
          Noted with thanks. can I do the same to normal map?

          what is the RGB color space function? I read the help file, it say the "raw" mode is for normal map
          Best regards,
          Jackie Teh
          --

          3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
          AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
          Website: https://www.sporadicstudio.com
          Email: info@sporadicstudio.com
          YouTube: https://www.youtube.com/c/SporadicStudio

          Comment


          • #6
            Normal maps generally are used with a gamma of 1, yes.
            "Raw", "None" gamma 1.0 are all roughly equivalent terms.
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

            Comment


            • #7
              Originally posted by ^Lele^ View Post
              Normal maps generally are used with a gamma of 1, yes.
              "Raw", "None" gamma 1.0 are all roughly equivalent terms.
              Noted with thanks
              Best regards,
              Jackie Teh
              --

              3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
              AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
              Website: https://www.sporadicstudio.com
              Email: info@sporadicstudio.com
              YouTube: https://www.youtube.com/c/SporadicStudio

              Comment

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