Hi, just upgarde to vray 5, we can upload bitmap or textures and change the gamma to 1.0 in standard bitmap, can we do that with vraybitmap (aka vrayhdri in previous)?
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texture or bitmap gamma
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texture or bitmap gamma
Best regards,
Jackie Teh
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3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
Website: https://www.sporadicstudio.com
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set the mode to "none"Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by ^Lele^ View Postset the mode to "none"Best regards,
Jackie Teh
--
3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
Website: https://www.sporadicstudio.com
Email: info@sporadicstudio.com
YouTube: https://www.youtube.com/c/SporadicStudio
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yes.
"None", or ofc "inverse gamma" and then a value of 1.0Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by ^Lele^ View Postyes.
"None", or ofc "inverse gamma" and then a value of 1.0
what is the RGB color space function? I read the help file, it say the "raw" mode is for normal mapBest regards,
Jackie Teh
--
3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
Website: https://www.sporadicstudio.com
Email: info@sporadicstudio.com
YouTube: https://www.youtube.com/c/SporadicStudio
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Normal maps generally are used with a gamma of 1, yes.
"Raw", "None" gamma 1.0 are all roughly equivalent terms.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by ^Lele^ View PostNormal maps generally are used with a gamma of 1, yes.
"Raw", "None" gamma 1.0 are all roughly equivalent terms.Best regards,
Jackie Teh
--
3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
Website: https://www.sporadicstudio.com
Email: info@sporadicstudio.com
YouTube: https://www.youtube.com/c/SporadicStudio
- Likes 1
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