Is there a way to view a vray dome light HDRI texture in Max viewport? I was wondering if this is possible with the new viewport improvements.
side note: I generally like to run mh HDRI through an output map, which I use as a switcher slate material editor. This way I can instance the output to the dome light and have a few HDRI in slate that i can easily swap by going through the output. But this doesn't work in the viewport using the environment slot. It looks at the output map, not the HDRI routing through it. The viewport just shows black.
side note: I generally like to run mh HDRI through an output map, which I use as a switcher slate material editor. This way I can instance the output to the dome light and have a few HDRI in slate that i can easily swap by going through the output. But this doesn't work in the viewport using the environment slot. It looks at the output map, not the HDRI routing through it. The viewport just shows black.
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