Anyone know a way to change the map channel on the sample sphere in the material editor? I've created some multi-sub materials with multiple UV mapping channels, but for some reason when I change the channel to anything other than 1 the material editor shows only the RGB color in the diffuse slot, instead of the map.
So far my workaround has been to copy the map into an unused slot in the material, and set that to 1 while keeping the diffuse map on whatever the actual UV channel is.
So far my workaround has been to copy the map into an unused slot in the material, and set that to 1 while keeping the diffuse map on whatever the actual UV channel is.
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