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  • LPE questions

    I'm exploring the LPE feature and I've some questions.
    I've a test scene of an interior and I've added, as testing, 2 spheres with a full reflection material.
    I've added different labels for each sphere.

    With this setup, my question is:
    Is it possible to extract just the background reflection of the sphere A and the full reflections of the sphere B in the same render element? or have I to add a second render element and use one formula for each one?
    If yes, how can I combine the 2 formulas?

    And this my litle 2 cents about a possible development.
    I think that, due to the fine tuning of this feature (LPE), it could be nice to have a more "interactive" way to create formulas.
    I know that it's a feature that, at the moment, it's more oriented to technical people that they really know what they're doing, but a more smarter "LPE builder" could be a really good tool for people more "artistic" oriented.
    Something like the LPE Builder but interactively in the 3dsmax (or any DCC supported) viewport.


    Anyway, it's already a great tool, in my daily job I'll use it very rarely but, if I should need it, it's great to have this surgical control.

  • #2
    There is a preset for the full contribution available; the background reflection formula should look like this:
    Code:
    C((<RG>+B)|(<RS>+B))
    Regarding the intractability of the feature, there is a dedicated LPE builder page for that, though a visualization might be a good idea.

    EDIT: See the second post.
    Last edited by hermit.crab; 13-09-2021, 12:46 AM.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thank you.
      Now it's more clear.

      Comment


      • #4
        Actually, my bad, you can do combine the different data in one pass (where the objects are labelled). Like so:
        Code:
        C((<R[GS]'sphere1'>B)|(<R[GS]'sphere2'>.*))
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

        Comment


        • #5
          Oh, nice.
          I've tried something similar but with no luck... clearly I haven't got yet full understanding how it works.

          Thank you for your tip.

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