I'm exploring the LPE feature and I've some questions.
I've a test scene of an interior and I've added, as testing, 2 spheres with a full reflection material.
I've added different labels for each sphere.
With this setup, my question is:
Is it possible to extract just the background reflection of the sphere A and the full reflections of the sphere B in the same render element? or have I to add a second render element and use one formula for each one?
If yes, how can I combine the 2 formulas?
And this my litle 2 cents about a possible development.
I think that, due to the fine tuning of this feature (LPE), it could be nice to have a more "interactive" way to create formulas.
I know that it's a feature that, at the moment, it's more oriented to technical people that they really know what they're doing, but a more smarter "LPE builder" could be a really good tool for people more "artistic" oriented.
Something like the LPE Builder but interactively in the 3dsmax (or any DCC supported) viewport.
Anyway, it's already a great tool, in my daily job I'll use it very rarely but, if I should need it, it's great to have this surgical control.
I've a test scene of an interior and I've added, as testing, 2 spheres with a full reflection material.
I've added different labels for each sphere.
With this setup, my question is:
Is it possible to extract just the background reflection of the sphere A and the full reflections of the sphere B in the same render element? or have I to add a second render element and use one formula for each one?
If yes, how can I combine the 2 formulas?
And this my litle 2 cents about a possible development.
I think that, due to the fine tuning of this feature (LPE), it could be nice to have a more "interactive" way to create formulas.
I know that it's a feature that, at the moment, it's more oriented to technical people that they really know what they're doing, but a more smarter "LPE builder" could be a really good tool for people more "artistic" oriented.
Something like the LPE Builder but interactively in the 3dsmax (or any DCC supported) viewport.
Anyway, it's already a great tool, in my daily job I'll use it very rarely but, if I should need it, it's great to have this surgical control.
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