I'm liking the new Decal object quite a bit. A couple things I'm hoping for:
- That the decal material used could inherit the bump of the underlying material, rather than masking it out. Maybe an on/off switch?
- That the decal itself could be used to 'add' to the bump of the underlying material. In my case I would like to use decals to add embossed text to an already bumpy metal material, like you'd have with raised text in a cast metal part. In the past I've done this with multiple map channels and textures, but the decal seems like a potentially faster, easier way.
I don't see either of these things as possible right now and I'm wondering if they might be considered?
Thanks!
- That the decal material used could inherit the bump of the underlying material, rather than masking it out. Maybe an on/off switch?
- That the decal itself could be used to 'add' to the bump of the underlying material. In my case I would like to use decals to add embossed text to an already bumpy metal material, like you'd have with raised text in a cast metal part. In the past I've done this with multiple map channels and textures, but the decal seems like a potentially faster, easier way.
I don't see either of these things as possible right now and I'm wondering if they might be considered?
Thanks!
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