Is it possible to trace the Environment Map only with Vray Material and not the other geometry in the scene? Ignore objects but not the environment?
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Reflection Maps, Environment Only?
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Originally posted by analogueWayIn VRay:; Global switches, why are we unable to set the max depth for reflection/refraction to 0? This would kick us straight out to the exit color/map, right?
-Jeremy
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Most of the time an environment reflection is all that is needed to make a material look convincing especially in animations. Old school reflection mapping is needed!
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Render a spherical cam, but yes I'm talking mainly about external scenes..
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Originally posted by RErenderYou can always mix it into the diffuse or use a shelac or something
ya you can render ANY type of cam, it the object doesn't have access to the environement it aint working...
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