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Vrayspherefade -- and 0 alpha in surroundings?

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  • Vrayspherefade -- and 0 alpha in surroundings?

    What's up with the Vrayspherefade feature? Is that being further developed -- or integrated into the next build?

    Also, Vlado, can we have an option for 0 alpha on the area outside the sphere so that we can do simple composites on all CG animations rather than the more complicated 3 pass method?

  • #2
    It can be done, I hope that I will be able to get back to that soon.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Cool, thanks.

      Are you guys coming to Siggraph?

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      • #4
        Originally posted by davision
        Are you guys coming to Siggraph?
        Yep I can't remember the exact booth number now, but you can look it up on the siggraph site; there will also be an announcement on the forum soon.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          What is this youre talking about? Did I miss something?
          Signing out,
          Christian

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          • #6
            Never mind. Found a topic in the tut part of the forum that must have slipped my eye.
            Signing out,
            Christian

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