Hello all,
I have trouble with position pass (it's generated by samplerinfo ) flipping result in nuke. As you can see in attached image, Rendering teapot from camera is OK but when brought to nuke to see position data
using PositionToPoints node, it looks -x90degree flipping. I can fix this rotation using transformGeo node but I want to avoid it to keep simple workflow. Do you have any idea to render correct position pass
from Vray ?
3dsMAX2020 Vray 5 update1
thanks in advance,
Kei
I have trouble with position pass (it's generated by samplerinfo ) flipping result in nuke. As you can see in attached image, Rendering teapot from camera is OK but when brought to nuke to see position data
using PositionToPoints node, it looks -x90degree flipping. I can fix this rotation using transformGeo node but I want to avoid it to keep simple workflow. Do you have any idea to render correct position pass
from Vray ?
3dsMAX2020 Vray 5 update1
thanks in advance,
Kei
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