Hello Together,
a good friend wrote a little OSL Shader for Tracing Reflection and getting alpha/normal/point and other passes for reflections.
http://julius-ihle.de/?p=2788
so far so good. he wrote the shader for arnold but i thought it should be working for vray aswell. (screen 1-3)
there are 2 issues with it.
1st: it only works in the IPR, in the final rendering it is not working (screen 4)
2nd: vray light exclusion is not working, invisible and the affects options dont work. only when i turn the light off it is away.
so is it a vray thing or a osl shader thing?
i attached the max2022 File.
many thanks!
bye
Jens
a good friend wrote a little OSL Shader for Tracing Reflection and getting alpha/normal/point and other passes for reflections.
http://julius-ihle.de/?p=2788
so far so good. he wrote the shader for arnold but i thought it should be working for vray aswell. (screen 1-3)
there are 2 issues with it.
1st: it only works in the IPR, in the final rendering it is not working (screen 4)
2nd: vray light exclusion is not working, invisible and the affects options dont work. only when i turn the light off it is away.
so is it a vray thing or a osl shader thing?
i attached the max2022 File.
many thanks!
bye
Jens
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