I am being asked to render a spherical 360 image and then using after effects VR Converter to wrap it into a fisheye lens and tilt it upwards 45 degrees. (see A & B)
I would like to save having to render a 2:1 image and just render a fisheye straight from vray at 1:1. I have my camera already animated so how can i tilt this up 45 degrees without changing my camera animation. the tilt and shift functions of the physical camera don't seem to do anything.
Thanks!
I would like to save having to render a 2:1 image and just render a fisheye straight from vray at 1:1. I have my camera already animated so how can i tilt this up 45 degrees without changing my camera animation. the tilt and shift functions of the physical camera don't seem to do anything.
Thanks!
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