Hello again Chaos team,
I Recently founded that some of my textures with VRayDisplacement have some weird effects at chamfered corner, and the normal channel are proving there was something went wrong, the result should be smooth and continuous.
The height map was made in substance designer and one of my screenshot from it, looks just fine. My scene was very simple, cube with Chamfer and VRayDisplacement modifiers, and I also checked the 'keep continuity' button.
So, is it I treat the rounded model with displacement in a wrong way?
Thanks.
I Recently founded that some of my textures with VRayDisplacement have some weird effects at chamfered corner, and the normal channel are proving there was something went wrong, the result should be smooth and continuous.
The height map was made in substance designer and one of my screenshot from it, looks just fine. My scene was very simple, cube with Chamfer and VRayDisplacement modifiers, and I also checked the 'keep continuity' button.
So, is it I treat the rounded model with displacement in a wrong way?
Thanks.
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