To create a cloud of a specific shape I am currently using VRayEnvironmentFog with a mesh as a gizmo, and I have an animated noise texture in its density slot (see attached still). This takes an incredibly long time to render (hence the reduced cloud quality), and I'm wondering if it's possible to somehow convert this shape into something that I can pop onto a VRay Volume grid, as those seem to render a lot faster.
Or maybe I need to learn how to use Embergen or the Unreal cloud system....
Thanks.
Or maybe I need to learn how to use Embergen or the Unreal cloud system....
Thanks.
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