I have a scene with holographic screen floating in a room.
I want it to act like an auto-illum light (emitting more GI so that it appears very bright in surrounding object reflections.
But I can't make it generate more GI than usually...
I'm desperate because I tried all the (multiple) solutions :
- Boost "generate GI" in VRay object properties
- Use an "output" on diff/illum channel with boosted coef
- use VRaylight mat
- I even tried turning the "clamp color" on/off in render setting.
The strange is : if I make a new scene everything works fine !
...but not in the scene I work on.
Is there a switch I missed in render param ?????
(Sorry for length ...)
1.47.03
Fabrice
I want it to act like an auto-illum light (emitting more GI so that it appears very bright in surrounding object reflections.
But I can't make it generate more GI than usually...

I'm desperate because I tried all the (multiple) solutions :
- Boost "generate GI" in VRay object properties
- Use an "output" on diff/illum channel with boosted coef
- use VRaylight mat
- I even tried turning the "clamp color" on/off in render setting.
The strange is : if I make a new scene everything works fine !

...but not in the scene I work on.

Is there a switch I missed in render param ?????
(Sorry for length ...)
1.47.03
Fabrice
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