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Light objects out-of-order

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  • Light objects out-of-order

    I have a scene with holographic screen floating in a room.
    I want it to act like an auto-illum light (emitting more GI so that it appears very bright in surrounding object reflections.

    But I can't make it generate more GI than usually...
    I'm desperate because I tried all the (multiple) solutions :
    - Boost "generate GI" in VRay object properties
    - Use an "output" on diff/illum channel with boosted coef
    - use VRaylight mat
    - I even tried turning the "clamp color" on/off in render setting.

    The strange is : if I make a new scene everything works fine !
    ...but not in the scene I work on.

    Is there a switch I missed in render param ?????
    (Sorry for length ...)
    1.47.03
    Fabrice
    Regards, Fabrice.
    www.protozoaire.com

  • #2
    no idea why. that basically should work

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

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    • #3
      try to merge all objects in a new scene.

      best regards
      themaxxer
      Pixelschmiede GmbH
      www.pixelschmiede.ch

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      • #4
        oups that's what I was affraid of...
        so I will keep on searching...

        Thx for answering.
        Fabrice
        Regards, Fabrice.
        www.protozoaire.com

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        • #5
          color mapping ?

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