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bake headlight caustics to ies file.

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  • bake headlight caustics to ies file.

    is there a recommended way to do the above? it would be very nice to model a headlight with the reflective and refractive elements, stick a light in, do some kind of spherical render in an empty scene with nice caustics enabled, then save it to an ies file (or some other file type i guess.. ) to speed up subsequent rendering.

    i imagine it might be possible to render out a spherical bitmap from the position of the light source, and use that in the light texture slot..?


  • #2
    I did something like this a few years ago. A real BiXenon headlight from a CAD derived file was used to drive a true caustic simulation. The actual filament in the HID bulb was used as a source for a VrayMeshLight creating the caustics. The output was then baked onto a sphere, which is now used in conjunction with an omnilight to get quick results.
    The photon map was massive, around 28gb in size and took a few nights to compute.

    Click image for larger version

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    Click image for larger version

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    https://www.behance.net/Oliver_Kossatz

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    • #3
      excellent.. thats basically what i was thinking of trying..

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