is there a recommended way to do the above? it would be very nice to model a headlight with the reflective and refractive elements, stick a light in, do some kind of spherical render in an empty scene with nice caustics enabled, then save it to an ies file (or some other file type i guess.. ) to speed up subsequent rendering.
i imagine it might be possible to render out a spherical bitmap from the position of the light source, and use that in the light texture slot..?
i imagine it might be possible to render out a spherical bitmap from the position of the light source, and use that in the light texture slot..?
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