Hi
I have a VrayBlend material where one of the coat materials has a displacement map in it.
The textures inside that materials use Map Channel 3
On the mesh, I have a UV Map, using channel 3, and a certain size, which I aligned where I wanted it
Then I have a DisplacementMod, also set to texture channel 3.
What I need to do is to make the displacement build downwards from the surface. Right now, it builds upwards. Can this be done?
I have a VrayBlend material where one of the coat materials has a displacement map in it.
The textures inside that materials use Map Channel 3
On the mesh, I have a UV Map, using channel 3, and a certain size, which I aligned where I wanted it
Then I have a DisplacementMod, also set to texture channel 3.
What I need to do is to make the displacement build downwards from the surface. Right now, it builds upwards. Can this be done?
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