asking for a friend....
Announcement
Collapse
No announcement yet.
Is there a way to disregard refraction when calculating denoise?
Collapse
X
-
Reason I ask is because I'm trying to solve multiple light sources through a heavy dialectric (low e glass)
On a volume shell quick render/draft for review we noticed some lag in the refraction when denoising.... diffuse, reflect, spec clean hella quick, but the refractive lags and seems to pull a lot of weight if that makes any sense....
Comment
-
HI you can try using the standalone denoiser tool
https://docs.chaos.com/display/VMAX/Denoiser+Tool
With it you can denoise render elements of your choice and then use in post production.
You will have to set your VRayDenoiser to only generate render elements so no denoising will happen unless you do it manually with the standalone denoiser tool.Last edited by vladimir_krastev; 19-05-2022, 05:21 AM.
Comment
-
Originally posted by rusteberg View Postmask AOV in post by setting mattes? do tell.
Comment
Comment