I am often stumbling on the fact, that in Maya you can make textures in viewports to plane lights visible. In 3D Max I have to turn on the IPR and translate the light in a more or less complicated way.
But the Orientation is not as good as having direct visual feedback about it in the viewport.
Impossible to get light textures visible in the viewport?
But the Orientation is not as good as having direct visual feedback about it in the viewport.
Impossible to get light textures visible in the viewport?
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