[Vladimir - can you send the file please? I can't get the same result. Probably something in uv is wrong with what I did]
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berconetiles and vraydisplacementmod
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I assumed you'd replace the maps but here you go, use these https://www.dropbox.com/s/e2ph1w5oww...%2002.rar?dl=0
It is wired the same yes, with the only exception being that the color2bump needs to be used to pipe the bump maps for either the bump or displacement to work.
The other settings that make the overall map work should be clear from the setup.
If you try to output this as a complete map then it'll do it but the maps used will be squashed down to 1x1, so unuseable.Last edited by fixeighted; 11-08-2022, 01:09 AM.
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Thanks for the scene and advice fixeighted . The multitexture will not work on it's own, only a single tile will be used for displacement so no randomization. Combined with the bercontile however it will work. I got a bit confused with mapping channels since in your scene you are using a single channel and different mapping while I am using channel 1 for the tiles and channel 2 for the combined bercontile and therefore should have switched my VRayDisplacementMod to channel 2.
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Ah yes, definitely need the Bercontile for it to work.
I've not used it for anything other than bricks so just know that method I used
I must have used a slightly different method some time previously which iirc did use channel 2 for whatever reason, though for this scene I didn't remember
that and so it's great that it's actually a bit simpler to set up.
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Originally posted by fixeighted View Posta Youtube dude who posted it, so credit where it's due
Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
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