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Tool to update old material libraries to v6 standards

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  • #31
    Originally posted by ^Lele^ View Post
    It is the default for newly created vrayMtl, yes (that's why is UI-less).
    It's superior to the old one (this one is physically accurate, and works for the whole GTR BRDF), for analogous performance, so i wouldn't bother with the old at all.
    I'm not sure I follow. Is the new anisotropy "replacing" the existing 'Microfacet GTR (GGX)' option?
    James Burrell www.objektiv-j.com
    Visit my Patreon patreon.com/JamesBurrell

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    • #32
      Nope, it is new math to render anisotropic highlights for GTR (or GGX, which is a special case thereof.)
      Lele
      Trouble Stirrer in RnD @ Chaos
      ----------------------
      emanuele.lecchi@chaos.com

      Disclaimer:
      The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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      • #33
        Originally posted by ^Lele^ View Post
        Nope, it is new math to render anisotropic highlights for GTR (or GGX, which is a special case thereof.)
        So where to find it (I'm a bit confused by you having said its UI-less)? Or is it not part of a stable-release yet?
        James Burrell www.objektiv-j.com
        Visit my Patreon patreon.com/JamesBurrell

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        • #34
          When a new shader is made, the BRDF is GTR/GGX, and anisotropy amount is higher than 0.0, then the new math is used.
          Old shaders keep using the old math for anisotropic highlights.

          It's been surreptitiously introduced in v5.2.
          ​​​​​​​
          Improved anisotropy for the V-Ray material;​
          Lele
          Trouble Stirrer in RnD @ Chaos
          ----------------------
          emanuele.lecchi@chaos.com

          Disclaimer:
          The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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          • #35
            Originally posted by ^Lele^ View Post
            along with Energy conservation​
            Any ETA for the full energy conservation which also covers refraction? Would be really handy because it makes frosted materials so much more believable.
            Also, can the script handle materials with different values for specular and reflection glossiness (yes, that was a thing back in the day, and some materials carried these over into our libraries, causing a warning when rendering).
            https://www.behance.net/Oliver_Kossatz

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            • #36
              EDIT: nevermind, multiple bounce still darkens.
              No ETA, nope.​
              Last edited by ^Lele^; 30-11-2022, 05:01 AM.
              Lele
              Trouble Stirrer in RnD @ Chaos
              ----------------------
              emanuele.lecchi@chaos.com

              Disclaimer:
              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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              • #37
                Hi guys.
                After using this script, whenever I save a new file and then open it, the preview of the material in the Material Editor disappears. See attached image​.

                Can you help, plz?

                Best regards.
                Joao Pinto

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                • #38
                  I can reproduce this, many thanks for the report, and very sorry for the inconvenience.

                  EDIT: it has nothing to do with the script, apparently.
                  Reset max, Save to a new file, reopen it, the material previews are gone.
                  Resetting the material editor doesn't help then.
                  Last edited by ^Lele^; 04-12-2023, 04:43 AM.
                  Lele
                  Trouble Stirrer in RnD @ Chaos
                  ----------------------
                  emanuele.lecchi@chaos.com

                  Disclaimer:
                  The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                  • #39
                    It's a bug with 6.2 update.
                    A.

                    ---------------------
                    www.digitaltwins.be

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                    • #40
                      Originally posted by Vizioen View Post
                      It's a bug with 6.2 update.
                      correct, label is VMAX-13765
                      Lele
                      Trouble Stirrer in RnD @ Chaos
                      ----------------------
                      emanuele.lecchi@chaos.com

                      Disclaimer:
                      The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                      • #41
                        Yes, a huge bug!
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
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                        • #42
                          ...But it's solved with today's build.
                          https://forums.chaos.com/forum/v-ray...53#post1196853

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