not vray specific, but 3ds max related. i'm trying to find out what you do when you archive a 3ds max scene to re-map the bitmaps to the archive directory?
so when i archive a file which references all bitmaps on a remote network file folder, archive collects all the bitmaps and folders and puts them into the zip file.
when i un-zip and open the max scene file, all those bitmaps still have reference to the remote network file folder paths?!
i thought it was supposed to change the paths to the bitmaps to look inside the un-zipped archive folder. ugh.
is there a best practice for this?
i'm running into an issue where our network connection is slow because it's a remote location and figured i could speed everything up by archiving a scene and working on my local computer, then re-archive it and move it back to the network or just copying the max files back? idk. i'm trying to figure out best practice for when you're on a remote network.
thanks,
any tips would be appreciated.
so when i archive a file which references all bitmaps on a remote network file folder, archive collects all the bitmaps and folders and puts them into the zip file.
when i un-zip and open the max scene file, all those bitmaps still have reference to the remote network file folder paths?!
i thought it was supposed to change the paths to the bitmaps to look inside the un-zipped archive folder. ugh.
is there a best practice for this?
i'm running into an issue where our network connection is slow because it's a remote location and figured i could speed everything up by archiving a scene and working on my local computer, then re-archive it and move it back to the network or just copying the max files back? idk. i'm trying to figure out best practice for when you're on a remote network.
thanks,
any tips would be appreciated.
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