We all know the issue with VRayLights and directionality seen through reflection/refraction. Now we have something ready as a fix, but it comes at a price - the light beam looks different.
At the example below - plane and two disc lights with directionality set to 0.94 / 0.85 / 0.6 respectively. Left image is the old method, right one the new GGX light distribution.
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I can provide a build for those who want to test it locally (V-Ray 6 license required).
Eager to hear your thoughts!
At the example below - plane and two disc lights with directionality set to 0.94 / 0.85 / 0.6 respectively. Left image is the old method, right one the new GGX light distribution.
I can provide a build for those who want to test it locally (V-Ray 6 license required).
Eager to hear your thoughts!
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