From what I found here, this has been addressed in regards to Proxys and using it on water in Modo, but I can't find a straight answer. I think the answer is "can't be done" but I wanted to double check one more time.
I have a displacement map of bark on a cylinder that is cut like a log. I have displaced it nicely with VRayDisplacementMod. Now I need to 3d print it. Can I bake the displacement into the mesh?
I tried using Max's 'Displacement Mesh (WSM)' but the closed up edges are terrible and need a lot of work to fix. VRay's modifier with 'Keep Contiunity' checked keeps really nice edges. I just can't bake it. So, I'm stuck.
Any way to bake the nicer displacement of VRay's modifier?
I have a displacement map of bark on a cylinder that is cut like a log. I have displaced it nicely with VRayDisplacementMod. Now I need to 3d print it. Can I bake the displacement into the mesh?
I tried using Max's 'Displacement Mesh (WSM)' but the closed up edges are terrible and need a lot of work to fix. VRay's modifier with 'Keep Contiunity' checked keeps really nice edges. I just can't bake it. So, I'm stuck.
Any way to bake the nicer displacement of VRay's modifier?
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