Would it be possible to get a node for material editor, maybe in a similar way to how theres a vrayNormalMap, but to give the same settings as the vrayDisplacementMod, so you can have extra control, but all in the shader. That way, when creating material libraries its all saved there? Just having a map connected to displace on vraymat, doesnt have the controls, like shift, which is pretty important.
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Displacement Node in vraymtl
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