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  • Render Mask

    How are you guys creating masks on your scene? I am talking about after the fact, after you have already rendered your scene. I have always used the render mask script, but it has become so slow, I can render the entire scene at 4K, faster. It takes about ten minutes to start, about ten minutes to render the mask, and about ten minutes before I can do anything in MAX. All I need is a quick mask to use in PS.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

  • #2
    Hi Bobby the recommended workflow is using the VRayCryptomatte and saving you output in multi-layered exr. I personally find this method best by far. Of course you can combine with other methods like MultiMatteElement.
    Vladimir Krastev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      in the moment (not using crypto matte for now) I am doing lots by using selection Sets while working. Then I set up as much multimatte as I need.
      If you are doing it after your main rendering, you have to turn off all lighting and shading relevant options in Render settings...

      ...there I wish, Chaos should make a dedicated Button for that. It also avoids forgetting to turn some settings back on again

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      • #4
        I use PSD Manager, but that is when I render the image. I deleted the PS file, so I have to bounce in and mask a few things. It was a simple process if selecting the object's, and picking the render mask script. I would get a black and white mask within seconds..
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

        Comment


        • #5
          if you just need some objects for some new mask - or missing mask (e.g. if deleted) you may try to use "render selected". It´s rendering only this object and gives you a corresponding black&white mask - the alpha - either.
          I don't know the render mask script, but is sounds, like it ignores automatically all the render settings I mention before?

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          • #6
            I actually used the render select and it did well.
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090 X2
            • ​Windows 11 Pro

            Comment


            • #7
              I always render a cryptomatte and a wirecolor just in case with it. If I forgot a multimatte mask than I still have some wiggle room without having to re-render.
              A.

              ---------------------
              www.digitaltwins.be

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              • #8
                Before render starts, renderer always compile all renderable objects , meshes and materials , it takes lots of time for large and complex scene.

                If you have finished render work , and need to get a single mask for selected object very quickly, you can just disable all other objects renderable property ...or delete them (dont forget backup..), then render , take the result alpha channel as mask.

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                • #9
                  If it's for simple objects and I only need the mask, I disable GI, lights, shadows, reflection and glossy effects and use render select. Then render by bucket, takes only a few seconds.

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