I'm not very familiar with VRScene, but I thought I'd try it to Xref the various parts of a file together as the original was getting very large.
This isn't fully explained in the docs, but the suggestion is that if you export with default parameters (i.e. 'seperate files' unchecked) then all shaders should be exported as part of the VRScene, so you can drop a VRScene object in to a new file and it should render with textures.
At the moment I'm doing just that : export with default settings, import as new VRScene object, and I can't get any materials in my render.
Material override is not switched on.
Any ideas what's going on?
This isn't fully explained in the docs, but the suggestion is that if you export with default parameters (i.e. 'seperate files' unchecked) then all shaders should be exported as part of the VRScene, so you can drop a VRScene object in to a new file and it should render with textures.
At the moment I'm doing just that : export with default settings, import as new VRScene object, and I can't get any materials in my render.
Material override is not switched on.
Any ideas what's going on?
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